Open Gonimy-Vetrom opened 8 years ago
It is possible to extend the interval between 'growth cycles', as explained in this post.
It is not possible to have 'irregular intervals between growth cycles' - unless you manually change the interval between each you run your savegame.
Soil Mod stops the growth, and then starts the night. I can make schedule growth? And growth only run on a schedule.
If you are playing singleplayer or as a listen-server, then you could;
If you are running a dedicated server, the 'SoilMod:Grow NOW!' action will not be available, so instead I suggest you change the time-scale to x1 or x5, and then increase it to x120 when you want to fast-forward to the next growth-cycle.
Thank you!!! For a start it will help.
As I imagine it in the automatic mode. For example: the growth cycle of 12 days (months :) ) It is based on the current game day (g_currentMission.environment.currentDay) The first day (1) - the beginning of spring Last day (12) - the end of winter.
If current Day = 1...9 then growth run at 0 hours (as usual) If current Day = 10...12 do not run growth.
Is that possible? Or is it the fantasy of a man who is learning to program?
It is possible to change the LUA-code to something like that.
However, since it is possible to seed crops at anytime, like 4 days (e.g. 'growth cycles') before your "winter period", the crops will grow until day 9, and then be harvestable during the entire "winter period" (day 10..12). Or it could happen that the crops are at their 'just before harvestable'-state during the "winter period" and on first day of spring ('growth cycle' occurs), the crops can be harvested. That is probably not exactly what you want I guess.
So to have a better 'realistic season'-simulation, more aspects have to be considered;
There needs to be a "better plan documentation" for 'what should happen, when and how' with the crops and soil properties.
How can to make a pause in the growth for a few days? This is necessary to create the seasons. Thank you.