DeckerMMIV / FarmSim_Mod_SoilMod

Farming Simulator modification - SoilMod
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Lime in sprayers #81

Closed Pitufo306 closed 8 years ago

Pitufo306 commented 8 years ago

Good night, think of a problem with the latest version, when switching between products on the liquid spray, lime appears me. As I can fix that? I am using the original spray the game. A greeting!!

DeckerMMIV commented 8 years ago

Could you please upload your LOG.TXT file, from a game-session where you experience the problem.

Either use https://gist.github.com/ or a 'paste-bin' website, to place the LOG.TXT at - then post the link here.

It could be due to another mod you have in your MODS folder, that adds 'kalk' (lime) to all Sprayer-tools.

Dzi4d3k commented 8 years ago

Hi,

I think that Pitufo306 is referring to situation, where lime (kalk) fill type is available for selection in sprayers as on following screenshoot:

fsscreen_2016_01_31_14_48_39

In my case I've removed GMK (GMM) mod from map, in the terms of foliage layers and register script. Maybe I've missed something.

Edit: Tested on version 2.2.6 with recent changes about sprayer fill types.

Regards.

DeckerMMIV commented 8 years ago

There must be some other mod you both use, or maybe it is embedded into the map-mod you're using, which adds 'kalk' to all Sprayer-tools.

Have you added 'kalk' using the multifruit mod? - If yes, then that could also be the problem.

Please experiment with emptying your entire MODS folder, and put in the map-mod and SoilMod as the only 2 mods. - If you are still able to choose 'kalk' for a liquid sprayer tool, with only these two mods in your MODS folder, then please study the map-mod's scripts.


(Uhm? "-50" in top right corner). - Are you having this 'kalk' problem only in multiplayer and/or in singleplayer?

jefferyharrell commented 8 years ago

I'm very late to this, but in case it's still an outstanding issue: If you use just have the Multifruit script mod installed alongside SoilMod it'll auto-add lime to all fertilizer sprayers. This can be easily disabled, though. Inside ZZZ_multiFruitModule_Standard.zip there's an XML called multiFruit_config.xml. Comment out this line…

<multiFruit new="kalk" subStd="fertilizer" subCutter="fertilizer" subSowing="fertilizer"/>

…and sprayers will revert to the correct NPK/N/PK/A/B/C/AA/BB/CC/💧/☠️ selection.