Closed LockerM closed 1 year ago
Previous Suggested Bestiary Template
Name: # must be unique
Type: Boss, Dealer, Bystander, etc. # Required field
HP: X # Required field
AR: X # Required field
FP: X # Required field
Skill Mods: # List only those that apply
AGL: ±X # + is implied if not explicit
CON: ±X
GUT: ±X
INT: ±X
STR: ±X
VIT: ±X
Passives:
Passive: Descrip # Any text here
Vulnys:
Vulny: Descrip
Actions:
Name: # Note: for Companions, type is action for Dealer
Type: Major, Minor, Adversary, Free, House # Required.
Trigger: Descrip # Condition of Free Actions
To hit: ±X
Damage: X
Damage type: # e.g., if poison, implies bypass AP
Range: X
AOE: (aura, cone, line) X # line would be X by Y, requires new diagram
Target: X # number: 1 for single, 2 for 2 targets
Effect: Descrip
Save:
Trigger: Once, On hit, Start turn, etc
DR: X
Type: MOD # AGL, CON, etc
Fail: Descrip # effect on fail
Succeed: Descrip # effect on success. Assume no access to above
Threat Level: X # Consistent comparable rating fitting formula
Phases: # only for Boss
One:
HP: X
Allies:
Element: Earth, Fire, etc # Setting-specific
Description: Descrip # Full descriptive text
Proposed Powers Template - open to thoughts/edits/modifications
Power Name: # must be unique
Category:
Subcategory:
Description:
Type: Major, Minor, Passive
XP Cost:
Prereq Skill:
Prereq Power:
Prereq Role:
Prereq Level:
Trigger: Descrip
PP Cost:
Damage: X
Damage type: # e.g., if poison, implies bypass AP
Range: X # Write 0 for self cast, 1 for melee range
AOE: (aura, cone, line) X # line would be X by Y
Target: X # number: 1 for single, 2 for 2 targets
Effect: Descrip # Place for description of Power plus additional effects or nuances
Save:
Trigger: Once, On hit, Start turn, etc
DR: X # If based on primary skill modifier, indicate [3-(Primary Skill/2)]
Type: MOD # AGL, CON, etc
Fail: Descrip # effect on fail
Succeed: Descrip # effect on success. Assume no access to above
Tags:
@CBroz1 - I put the YAML for a proposed updated Powers template in the comment above (included the Temp Bestiary stat block you had originally put forward for our reference).
Would there be anything else we'd want to add or modify for Powers in this proposed format? I'm working on some additional powers for Archetypes and want to make sure I have all of these fields considered and mapped out before diving too deep on it.
We had discussed putting Vulnys in the same doc to make it easier for the Bestiary and Character Sheets to pull from, but I'm worried having them interspersed in a larger doc might make it more difficult for us to manage/maintain, plus a Vulny would only need like 1/4 of the total fields a Power needs in the template. I propose keeping them separate docs but having all Passive, Minor, and Major Powers into this single Powers.yaml doc.
Power Name: # Must be unique
Type: # Passive, Vulny, Major, Minor, Adversary, Free, House.
# Note: Type is required. For Companion actions, type indicates type req for dealer
Category: # One string. If none, 'None'
Subcategory: # One string. If none, 'None'
XP:
PP:
Prereq: # For multiple, implies 'OR'. Use [A, B] or `-`
Skill: #
Power: # Must match unique power name
Role:
Level: X # Integer
To Hit: X # If not specified, assumed as character's primary skill
Damage: X # Integer
Range: X # Integer of spaces. 0 for self, 1 for melee
AOE: # Aura, cone, or line followed by integer for size
Target: X # Integer, # of targets
Mechanic: Descrip # Rule/effect. Save info added after
Save: # Separated here, merged in md
Trigger: # Once, On hit, Start turn, etc
DR: X # If based on primary skill modifier, none [3-(Primary Skill/2)]
Type: MOD # AGL, CON, etc
Fail: Descrip # effect on fail
Succeed: Descrip # effect on success. Assume no access to above
Description: # Flavor: 1-2 sentences
Tags:
Next steps:
Given that the bestiary will be populated using the power list, I restricted as follows and updated the above
Name: # must be unique
Type: Boss, Dealer, Bystander, etc. # Required field
HP: X # Required field
AR: X # Required field
FP: X # Required field
Skill Mods: # List only those that are not 0
AGL: ±X # + is implied if not explicit
CON: ±X
GUT: ±X
INT: ±X
STR: ±X
VIT: ±X
Powers: # List all [] or `-`.
Threat Level: X # Consistent comparable rating fitting formula
Phases: # Only for Boss
One:
HP: X
Allies:
Description: Descrip # Visually descriptive text
Current Gap
Current bestiary doesn't have Powers/Actions. Current Powers YAML file supports rich text description but does not have fields for Saves/duration/range/AoE as was included in the v1 of the new Bestiary YAML.
Proposed Solution
We'll want to create a new Powers Template that is useful for all manner of powers, with the ability to tag whether it is role/archetype specific, or only available to GM NPCs so we can keep them in the same list.
Powers should include Passives and Minor/Major Powers.
Additional Note
Adversary Actions and House Actions do not need to be included in the Powers YAML as these will be handled either directly in the Bestiary or in Adventure Guides for specific Bosses.