Open LockerM opened 1 year ago
Note from a Caster in playtesting who identified that they felt unsafe when using their standard attacks because of the proximity of range (6) needed to use it.
Proposed a Far Reach passive that adds Range +4 to their standard Mystic Attacks in latest commits on branch: lock
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Questions
How does DofA combat reward melee combat and what are the relative advantages and disadvantages of melee combat?
When players have access to both a ranged and melee weapon, what will make them choose one versus another if both draw the same Power (Weapon, Attack)?
Are certain weapon types (i.e. melee weapons) required for certain powers like Attack, Charge? If so, let's make explicit
Suggested resolution
For Beta playtests let's find ways to test the difference between melee and ranged by: