Currently the system is designed with a DR 0 through DR 6 indicating the potential ranges of difficulty of a specific check. In a system that allows for stats up to a +6, even a DR 0 check becomes an auto-success at higher levels.
Questions to Resolve
Do we allow for Negative DRs?
These would signify tasks that anyone without a modifier couldn't even attempt. A DR -3 would mean if no one in the party had at least a +3 they would fail the check, and even at a +3 you're still attempting to draw a now DR 0 (still a very difficult check).
If we allow for Negative DRs is our theoretical max skill/attribute cap still +6?
At a DR -4 that +6 is drawing a DR 2, certainly easier than a DR 0 but still a challenging check. Does the system then theoretically allow for a +12 at the absolute top of the scale (reserved for absolute insane BBEG level gods) but shift our player maximum to a +8 or a +10 at our theoretical max?
Current State
Currently the system is designed with a DR 0 through DR 6 indicating the potential ranges of difficulty of a specific check. In a system that allows for stats up to a +6, even a DR 0 check becomes an auto-success at higher levels.
Questions to Resolve