We can update the GMs guide to use Imbued Items as the setting-agnostic term rather than "magic" items. In a postapocalyptic setting it makes more sense for a rare item to be "imbued with power" that can come from various sources versus a magical item that doesn't fit the vibe of the world otherwise.
Open to additional suggestions of names or if you prefer one of the below:
Magic Items are too setting specific
We can update the GMs guide to use Imbued Items as the setting-agnostic term rather than "magic" items. In a postapocalyptic setting it makes more sense for a rare item to be "imbued with power" that can come from various sources versus a magical item that doesn't fit the vibe of the world otherwise.
Open to additional suggestions of names or if you prefer one of the below: