In the Player Guide we currently use Character and Creature interchangeably.
Was recommended that we review this in more detail to determine when to use Character, when to use Creature, and how they relate.
One conception I had when thinking about this was that everything is a Creature. Therefore we should use Creature all the time when discussing mechanics, unless something is specific to a Character.
A Character is a sub-category of Creature, where a Character has access to a spoken or written language and is able to communicate in some way. A Character is still considered a Character even if their method of communication is not able to be understood by another Character, solely if they possess the faculty and capacity for language.
Not entirely sure this is sufficient, or concise, but sets a jumping off point for us to figure out how to discuss and then add to the Glossary and reflect in the PGF/PGB/GMG as needed.
Character vs. Creature
In the Player Guide we currently use Character and Creature interchangeably.
Was recommended that we review this in more detail to determine when to use Character, when to use Creature, and how they relate.
One conception I had when thinking about this was that everything is a Creature. Therefore we should use Creature all the time when discussing mechanics, unless something is specific to a Character.
A Character is a sub-category of Creature, where a Character has access to a spoken or written language and is able to communicate in some way. A Character is still considered a Character even if their method of communication is not able to be understood by another Character, solely if they possess the faculty and capacity for language.
Not entirely sure this is sufficient, or concise, but sets a jumping off point for us to figure out how to discuss and then add to the Glossary and reflect in the PGF/PGB/GMG as needed.