Deep-Phield-Softworks / XeroSum

Isometric, Squad-Based, Real-Time Strategy RPG
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Units facing during animations is incorrect #2

Closed EricFedrowisch closed 10 years ago

EricFedrowisch commented 10 years ago

Units do not properly face in the direction of travel and spin in place when they have reached their final destination.

CToups commented 10 years ago

Clarification: they spin in place once. Then return to what is currently the default "South" facing position (bottom of screen).

EricFedrowisch commented 10 years ago

I am pretty sure this is actually two separate bugs. The portion involving facing in the wrong direction while moving and before reaching destination is probably in path.py in path.createFacingArray(). I think I forgot to compensate for the isometric nature in the facings.

EricFedrowisch commented 10 years ago

Fixed half this. Units now face in the correct direction when moving. Going to close this issue and open a separate issue for pirouetting bug.