-Infected should be multiple squares large which may make them more vulnerable to Area of Effect attacks
-Infected should have high hit points and an insane regeneration rate
-Infected should have a system where they can gain temporary resistance to damage types they have recently received
-They have multiple attacks of different types
-Infected should be multiple squares large which may make them more vulnerable to Area of Effect attacks -Infected should have high hit points and an insane regeneration rate -Infected should have a system where they can gain temporary resistance to damage types they have recently received -They have multiple attacks of different types