Closed fire closed 3 years ago
Hi, from our experiments it should work. We simply changed the number of channels from 3 to 4 when immigrate our model from Euler angle to quaternion. However, you may need to manually "normalize" the output. For example, we manually normalize the quaternion output to unit quaternion since our network doesn't guarantee to generate unit quaternion. I imagine similar "normalization" should be applied to 3D representation.
Thanks for answering the question. I'll close the issue for now.
Hi,
Are there any thoughts to how to convert QUAT to a 6 float Basis (truncated).
I noticed much of the code base assume 3 or 4 channels. Will it work to simply increase the channels to 6?