DeepMotionEditing / deep-motion-editing

An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
BSD 2-Clause "Simplified" License
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Want to know the Structure of Keypoints #76

Closed fryegg closed 4 years ago

fryegg commented 4 years ago

I converted the example bvh file called "example.bvh" into csv file. The number of keypoints was 31. (So the number of column was 3 x 31 + 1 (time or frame num column) = 94). I want to know the name of keypoints such as SMPL or CMU. List of keypoints what I found : Hips Lhipjoint leftupleg leftleg leftfoot lefttoebase rhipjoint rightupleg rightleg rightfoot righttoebase lowerback spine spine1 neck neck1 head leftshoulder leftarm leftforearm lefthand leftfingerbase lefthandindex1 lthumb rightshoulder rightarm rightforearm righthand rightfingerbase righthandindex1 rthumb

PeizhuoLi commented 4 years ago

The name of keypoints is listed in the bvh file. You can open the bvh file with a text editor.