DeepPhaseLabs / FrankenDemo

Repository for cobbling together demos into one project
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parsing errors #1

Open plasdarn opened 9 years ago

plasdarn commented 9 years ago

screenshot 16

I'm gettiing parsing errors in picture related that I have not encountered when I cloned the repos yesterday (7/7/15). Is this something that happened while one of the contributors was trying to edit the files?

BlaisePasqual commented 9 years ago

FYI Team: you've received this email because on the Github website for FrankenDemo, Sean opened up an issue and posted it on the website. If you go to the website and click on "issues" you'll see this thread.

Hi Sean, In Unity, if you click on the !-error, it will bring up the text editor to the place in the code where the parsing error occurred. I tried this, and the first error just looked like an extra parenthesis that didn't need to be there. The next two errors look like someone copied Javascript into a C# program.

Looking at the latest commit by Haochen it appears that she was the one who made these changes. If you feel like a challenge, Sean, you could translate the Javascript into the C# ?

Tanwin

plasdarn commented 9 years ago

I was able to fix the parsing errors, but only through deleting the console application 1 folder (Assets > cardboard > Scripts > Behavior Scripts > ConsoleApplication1). Even when I resolved the three parsing errors, it only led up to more errors that I could not figure out.

Also, I need permission to push my updates to this repos. Please update the whitelisted contributors soon.

phosiaz commented 9 years ago

I fixed the script errors (Program.cs, ModifyMeshes.cs), and did the same as you only instead removed the BehaviorScript folder. It should work now, currently attempting syncing.