DeepPhaseLabs / FrankenDemo

Repository for cobbling together demos into one project
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Issues thus far- 7/12/15 #2

Open plasdarn opened 9 years ago

plasdarn commented 9 years ago

screenshot 18 It seems like some of the commits we've made have interfered with the ability to build an apk from it. Dan and I concluded that it was from commits before my changes to the repos. I have already tried to delete the duplicates but it doesn't fix the issue of being unable to build an apk. What I'm thinking of doing is creating a new frankendemo from the original Cardboard Demo. Would that be a viable solution?

Another issue I ran into was after I pushed my commits to the FrankenDemo repos. When I cloned the repos to my desktop and opened it in unity, it did not display the terrain and the vehicle prefabs, despite the fact that these are made of standard assets from Unity that came with the program. Is there a solution for this?

BlaisePasqual commented 9 years ago

You can always make a new repository in our Deep Phase organization on GitHub. You can also fork the original FrankenDemo repository, which makes it into your personal version of FrankenDemo that you can play with until you are ready to merge it back into the master.

Tomorrow (Monday July13th) we'll probably concentrate on figuring out to use GitHub with least confusion.

On 7/12/2015 4:13 PM, plasdarn wrote:

screenshot 18 https://cloud.githubusercontent.com/assets/13157857/8639617/8c0d06da-28ad-11e5-85d2-cf780da7ca71.png It seems like some of the commits we've made have interfered with the ability to build an apk from it. Dan and I concluded that it was from commits before my changes to the repos. I have already tried to delete the duplicates but it doesn't fix the issue of being unable to build an apk. What I'm thinking of doing is creating a new frankendemo from the original Cardboard Demo. Would that be a viable solution?

Another issue I ran into was after I pushed my commits to the FrankenDemo repos. When I cloned the repos to my desktop and opened it in unity, it did not display the terrain and the vehicle prefabs, despite the fact that these are made of standard assets from Unity that came with the program. Is there a solution for this?

— Reply to this email directly or view it on GitHub https://github.com/DeepPhaseLabs/FrankenDemo/issues/2.


Tanwin Chang, PhD Executive Fellow Deep Phase Labs, LLC tanwin@deepphase.com