DefbeatCZ / DefsLTS

Long Term Survival Mod for Project Zomboid
MIT License
11 stars 8 forks source link

Mod Incompatibility or/and PZ 41.44 Update problem #26

Closed dtoxic47 closed 3 years ago

dtoxic47 commented 4 years ago

Everything seems to work fine in my test but i noticed this while hunting for some other error now either the PZ update broke something or this is some incompatibility with some other mod i am using, still trying to narrow it down will let you know if i find something

LOG : General, 1602265831462> ----------------------------------------- STACK TRACE

function: registerAsLoot -- file: LootHandlerItems.lua line # 4 function: LootHandlerItems.lua -- file: LootHandlerItems.lua line # 31

ERROR: General, 1602265831463> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: items of non-table: null at KahluaThread.tableget line:1690. ERROR: General, 1602265831463> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: items of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1690) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1981) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1783) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLua(LuaManager.java:502) at zombie.Lua.LuaManager.RunLua(LuaManager.java:460) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:308) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:235) at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:87) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145) at zombie.GameWindow.logic(GameWindow.java:273) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:711) at zombie.GameWindow.run_ez(GameWindow.java:629) at zombie.GameWindow.mainThread(GameWindow.java:456) at java.lang.Thread.run(Thread.java:745) LOG : General, 1602265831464> ----------------------------------------- STACK TRACE