Closed WhatAUsernameIHave closed 1 year ago
For example, if you tried replacing the sprite of a Mon that by default uses an asymmetrical base (like Sewaddle) with a regular battle sprite, it’ll try to use the regular sprite like an asymmetrical one. The checkmark on the Sewaddle page can be either selected or not selected and the same result will occur. This causes the sprite to malfunction in the battle. This is assuming that checkmark option works the way I think it does.
You imported the animation xml from the regular sprite too?
Ah, I don’t use the .xml way. I just straight import it over the battle sprite. Probably why it was giving me problems lol. Sorry.
No problem. I've had a few people have issues, I should make a dedicated documentation page for the process.
The animation contains important information to make the sprite work correctly, so if you're changing the checkbox values you will need to change the animation too. Just exporting on from a different pokemon whos animation qualities match your new sprite sheet should do the trick.
Great, thank you and keep on being awesome!
If the suggestion works for you, dont close this issue yet. Keep it open, and I'll close it once the documentation is added.
I dont really understand what you mean, can you give more details and maybe a method of reproduction please?