Deijin27 / RanseiLink

Pokemon Conquest Rom Editor
GNU General Public License v3.0
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Add dedicated documentation page for editing pokemon sprites, explaining animations #28

Closed WhatAUsernameIHave closed 1 year ago

Deijin27 commented 1 year ago

I dont really understand what you mean, can you give more details and maybe a method of reproduction please?

WhatAUsernameIHave commented 1 year ago

For example, if you tried replacing the sprite of a Mon that by default uses an asymmetrical base (like Sewaddle) with a regular battle sprite, it’ll try to use the regular sprite like an asymmetrical one. The checkmark on the Sewaddle page can be either selected or not selected and the same result will occur. This causes the sprite to malfunction in the battle. This is assuming that checkmark option works the way I think it does.

Deijin27 commented 1 year ago

You imported the animation xml from the regular sprite too?

WhatAUsernameIHave commented 1 year ago

Ah, I don’t use the .xml way. I just straight import it over the battle sprite. Probably why it was giving me problems lol. Sorry.

Deijin27 commented 1 year ago

No problem. I've had a few people have issues, I should make a dedicated documentation page for the process.

The animation contains important information to make the sprite work correctly, so if you're changing the checkbox values you will need to change the animation too. Just exporting on from a different pokemon whos animation qualities match your new sprite sheet should do the trick.

WhatAUsernameIHave commented 1 year ago

Great, thank you and keep on being awesome!

Deijin27 commented 1 year ago

If the suggestion works for you, dont close this issue yet. Keep it open, and I'll close it once the documentation is added.

Deijin27 commented 1 year ago

Done https://github.com/Deijin27/RanseiLink/wiki/Image-Editing-Guide https://github.com/Deijin27/RanseiLink/wiki/Pokemon-Battle-Model-Guide