Open nrgill28 opened 3 years ago
Closing because after more discussion it's been decided that this should not be the desired behaviour.
After more discussion this has been reversed
This has been reconsidered, and it still appears to be the best method as long as the dependents are not loaded and the error is clear.
An implementation of this would require transferring additional data between stages, so #20 would be a good start.
If a mod fails to load, it prevents all further mods from loading as well, even if the other mods are not dependent on the one which failed. Catching these errors and continuing with loading the other mods that we can would be ideal behaviour