DelinWorks / Rebound

Rebound is a 2D Platformer Game in C++ || Has a featureful editor! allows anyone to create levels and share them online! devbuild available!
5 stars 0 forks source link

FMOD vs AudioEngine #8

Closed johnspeny closed 1 year ago

johnspeny commented 1 year ago

I see you are using FMod to handle audio, what benefits does it have over the inbuilt or default audio engine in axmol?. Personally I have never used FMod, just want to know what is it better at

aismann commented 1 year ago

@johnspeny Maybe a discussion board thema?

johnspeny commented 1 year ago

Well I wanted to hear it from @DelinWorks because his actually using it in this project. I am only asking on a project level on things I am seeing being used.

aismann commented 1 year ago

Yes. But this can be interesst also others later

johnspeny commented 1 year ago

@DelinWorks already posted it, that time he was looking for help on how to intergrate it with axmol or something like that.

aismann commented 1 year ago

yes

DelinWorks commented 1 year ago

@johnspeny I used FMOD because OpenAL support is not that great to be honest, first it doesn't have audio panning and sometimes the audio effects work on windows but not on android and it's pretty buggy, it also doesn't support nested audio group channels, I've seen games use FMOD and i decided to use it because it might be a good choice over OpenAL, OpenAL feels like it might cause a lot of frustrations over the long run. Hope that helps!

johnspeny commented 1 year ago

Alright made some research, it industry standard especially because of adaptive audio(one of its features). Let me try intergrate it n play around with its features.

johnspeny commented 1 year ago

I got fmod to run well on my end especially for win32