DellAquila / FloorHole

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Game crashes when mod is enabled in multiplayer #15

Closed ferrari2k closed 1 year ago

ferrari2k commented 1 year ago

Hi, I see this stacktrace when starting the game with a friend hosting the multiplayer game:

Version: 202470, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: Yes

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 0 from an array of size 0

FactoryGame_Core_Win64_Shipping!AssertFailedImplV() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104] FactoryGame_Core_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461] FactoryGame_FactoryGame_Win64_Shipping!DispatchCheckVerify<void, >() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:165] FactoryGame_FactoryGame_Win64_Shipping!AFGBuildablePowerPole::execGetPowerConnection() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Intermediate\Build\Win64\FactoryGame\Inc\FactoryGame\FGBuildablePowerPole.gen.cpp:106] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589] FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:998] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2870] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLetObj() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2691] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992] FactoryGame_Engine_Win64_Shipping!FLatentActionManager::TickLatentActionForObject() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\LatentActionManager.cpp:217] FactoryGame_Engine_Win64_Shipping!FLatentActionManager::ProcessLatentActions() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\LatentActionManager.cpp:145] FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1526] FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1802] FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16] FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896] FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169] FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

ferrari2k commented 1 year ago

Sorry, wrong mod :)