Delt06 / voxel-terrain

🧱Minecraft-like voxel world made with Unity.
MIT License
23 stars 5 forks source link

Unity 2022.3 #2

Closed Gansol closed 1 day ago

Gansol commented 6 days ago

This Mesh Collider is attached to GameObject at path 'Chunk Pool/Pooled Chunk(Clone)/Main Mesh' with Mesh 'Terrain' in Scene 'SampleScene', but the mesh doesn't have any vertices. UnityEngine.StackTraceUtility:ExtractStackTrace () Chunks.MeshGeneration.ChunkMeshGenerator:Awake () (at Assets/Scripts/Chunks/MeshGeneration/ChunkMeshGenerator.cs:159) Pooling.GameObjectPool:Initialize (UnityEngine.GameObject,UnityEngine.Vector3) (at Assets/Scripts/Pooling/GameObjectPool.cs:16) Pooling.PoolBase`1:GetObject (UnityEngine.Vector3) (at Assets/Scripts/Pooling/PoolBase.cs:14) Chunks.World:SpawnNearChunks (Unity.Mathematics.int2,bool) (at Assets/Scripts/Chunks/World.cs:90) Chunks.World:UpdateChunks (bool) (at Assets/Scripts/Chunks/World.cs:71) Chunks.World:Start () (at Assets/Scripts/Chunks/World.cs:153)

Delt06 commented 6 days ago

I no longer maintain the project so you might have to try and fix this on your own by forking the repo.