DeltaV-Station / Delta-v

A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
https://delta-v.org
GNU Affero General Public License v3.0
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fugitives redux #1413

Closed deltanedas closed 3 months ago

deltanedas commented 3 months ago

About the PR

old fugitives but better in every way

big change is fugi now has knockoff thief toolbox that gives you 1 small kit of your choosing theres something for everyone

Why / Balance

good

Technical details

fugitives rule just handles the announcement/report logic everything else reuses existing components

new logic only sends the paper to comms consoles of the target station not centcom / some random shittle / etc

Media

06:11:06 06:10:32 illegal 07:49:59

ignore it saying thief toolbox at the top its hardcoded :trollface: 09:25:30

all the gamer loot 09:27:03

Breaking changes

no

Changelog :cl:

UnicornOnLSD commented 3 months ago

your honor, based, merge this this instant

deltanedas commented 3 months ago

still a draft goober

UnicornOnLSD commented 3 months ago

merge the draft paper

Also what if someone who died IC picks it, then you got a dead body of X or Y with a copy on board. Considering it does the same with loneop I guess it's whatever

noctyrnal commented 3 months ago

Might be cool to give them a small piece of contraband out of a field to make evasion a bit easier, like a smoke grenade or a scram implant

deltanedas commented 3 months ago

Also what if someone who died IC picks it, then you got a dead body of X or Y with a copy on board. Considering it does the same with loneop I guess it's whatever

right now if Okelte Valid goes cryo and then becomes a fugi she would be expected to either pretend she doesnt know anything (not allowed to remember past life lmao) or say shes a clone or that shes the real one and the dead one is the clone and its all part of big nanotrasens conspiracy that she got caught up in :trollface:

ideally AntagLoadProfileRule would be able to figure out if someone played as that character in the round before and then use random mob instead but wyci

DangerRevolution commented 3 months ago

How does loaded profile appearance work with the potential for your body to still be on board; and is using the profile even worth to begin with?

deltanedas commented 3 months ago

is using the profile even worth to begin with?

people really like it for nukies and loneop, and its nice not having every fugitive always be a human

DangerRevolution commented 3 months ago

is using the profile even worth to begin with?

its nice not having every fugitive always be a human

Did Nukies get refactored to use loaded profile? I remember the fuckery to get non-human Nukies to spawn. Is loaded profile the only solution rn to non-humans?

deltanedas commented 3 months ago

yes both nukie rules have used profiles for past month or two

DangerRevolution commented 3 months ago

yes both nukie rules have used profiles for past month or two

that's not skibidi rizz :(

UnicornOnLSD commented 3 months ago

Also what if someone who died IC picks it, then you got a dead body of X or Y with a copy on board. Considering it does the same with loneop I guess it's whatever

right now if Okelte Valid goes cryo and then becomes a fugi she would be expected to either pretend she doesnt know anything (not allowed to remember past life lmao) or say shes a clone or that shes the real one and the dead one is the clone and its all part of big nanotrasens conspiracy that she got caught up in :trollface:

ideally AntagLoadProfileRule would be able to figure out if someone played as that character in the round before and then use random mob instead but wyci

based, works for me

Lyndomen commented 3 months ago

So I've had good success running this event as an admeme, but security is much better at catching people than they used to be. I found that giving fugitives the choice between various implants and contraband worked well, with most opting for an EMP or freedom implant.

It also made them a bit more obviously an free antagonist rather than greytider+.

Overall, yay.

deltanedas commented 3 months ago

I found that giving fugitives the choice between various implants and contraband worked well, with most opting for an EMP or freedom implant.

copy paste thief toolbox time :trollface:

Lyndomen commented 3 months ago

Here's a short list of what I have provided historically. This isn't a list of "only what's allowed" but rather just what's been done. I've also thrown in smoke grenade, EMP shit, whatever really.

No Slip Chameleon Shoes
Grey Jumpsuit
Insulated Gloves
Passenger PDA
Passenger Headset
Backpack
Full Toolbelt
CHOICE between

Scram Implant
Acid Implant
Freedom Implant
Bonktrauma commented 3 months ago

Scram Implant Acid Implant Freedom Implant

I don't think the acid implant is a good idea, the fugitive in the end is just a fugitive, why would they literally melt themselves alive just to not be caught

Lyndomen commented 3 months ago

Scram Implant Acid Implant Freedom Implant

I don't think the acid implant is a good idea, the fugitive in the end is just a fugitive, why would they literally melt themselves alive just to not be caught

It prevents security from just gunning them down if they are needed alive- and provides them some option to utilize their life as a bargaining tool.

Bonktrauma commented 3 months ago

Scram Implant Acid Implant Freedom Implant

I don't think the acid implant is a good idea, the fugitive in the end is just a fugitive, why would they literally melt themselves alive just to not be caught

It prevents security from just gunning them down if they are needed alive- and provides them some option to utilize their life as a bargaining tool.

But it also means the moment they get caught they can just kill themselves, honestly we need a acid Implant that you can't just activate

deltanedas commented 3 months ago

free