Added functionality to StatusTriggers to check if TriggerSource is an enemy or friendly GameObject and only trigger aura if the option is selected.
As a healer main, I used XIVAuras to track when I didn't have a DoT on the boss. In the current version of DelvCD, my "DoT is missing" aura activates on friendly players. I've added functionality to filter aura triggering based on if its an enemy, friendly character, or any of those (which is the current behavior).
I originally attempted to add this a while ago but the original author never got back to me.
Added functionality to StatusTriggers to check if TriggerSource is an enemy or friendly GameObject and only trigger aura if the option is selected.
As a healer main, I used XIVAuras to track when I didn't have a DoT on the boss. In the current version of DelvCD, my "DoT is missing" aura activates on friendly players. I've added functionality to filter aura triggering based on if its an enemy, friendly character, or any of those (which is the current behavior).
I originally attempted to add this a while ago but the original author never got back to me.
Video of functionality:
https://github.com/DelvUI/DelvCD/assets/908648/fbfefd21-67fe-4efb-9b17-848f54293320