Closed emrys90 closed 3 years ago
I'd like to know also.
I can't get this to work either.
There is no "lookAt" option in DOJump, but you could do it manually by chaining a SetUpdate method to your jump and using that to calculate the direction of your movement frame-by-frame, then "look at" the direction vector
How would I go about having a DOJump rotate to face the direction its moving in?