Closed alexinfurs closed 4 years ago
Ahoy!
If you chain a SetUpdate(UpdateType.Manual), you can then animate those manual tweens via DOTween.ManualUpdate.
Hi Daniele! Thanks for your support
I knew about ManualUpdate, but unfortunately it doesn't seem to be exactly what I'm looking for, because ManualUpdate updates all the manual tweens with the same DeltaTime while I need to manage them independently. It'd have been super useful if it there was an instance method too
Here you go :) I added a tweenInstance.ManualUpdate
method, which will force the update regardless of the UpdateType you assigned to the tween (though you'll want to give it a Manual UpdateType so that it's not updated automatically). Consider that the tween will behave like a normal tween, so if it's paused nothing will happen if you updated it manually.
WOW! That's great! Can't wait to test it
Thanks a lot!!
Let me know ^_^
Hi, I wonder if there's a simple method to jump directly to a specific animation time like Goto but instantly
I'm working on a rhythm game and I need a total control over animations to keep everything in sync, so I want to create an animation with easing and other cool stuff DOTween provides, and directly manage it frame by frame
Is it possible?
Thanks a lot for your support