Please could you add a Sequence factory method that allows providing the target at the same time?
I recently had a bug where certain tweens weren't getting killed. It turned out the problem was they were in Sequences and I hadn't realised they don't take on the target of their tweens (since I always use the convenience methods, I had forgotten about them!). I've now gone back through the whole codebase to change all Sequence creation to immediately after have a call to seq.SetTarget(transform) (or whatever). It would be much nicer to have the API 'recommend' this course to you (via autocomplete recommendations) to avoid these sorts of bugs in the future.
Please could you add a
Sequence
factory method that allows providing thetarget
at the same time?I recently had a bug where certain tweens weren't getting killed. It turned out the problem was they were in
Sequence
s and I hadn't realised they don't take on thetarget
of their tweens (since I always use the convenience methods, I had forgotten about them!). I've now gone back through the whole codebase to change allSequence
creation to immediately after have a call toseq.SetTarget(transform)
(or whatever). It would be much nicer to have the API 'recommend' this course to you (via autocomplete recommendations) to avoid these sorts of bugs in the future.Thanks as always (from a Pro user :) ).