Closed m64s closed 2 years ago
also I'm trying to add more than one action for every gameobject, i want to play all the actions in the single game object at once time how I can do it using the sequence
here is the code:
public void Play()
{
//Sequence sequence = DOTween.Sequence();
for (int i = 0; i < countGos.Length; i++)
{
countGos[i].gameObject.SetActive(true);
countGos[i].rectTransform.DOScale(1, 0.5f).SetDelay(i * timeSpace);// timeSpace = 0.45f
countGos[i].DOFade(0, 0.75f).SetDelay(i * timeSpace);
}
}
You can use .Insert(x, ...)
where x is the duration where the tween should start.
For example. The following sequence moves the object 10 units in x direction for 0.5 sec. After 0.25 seconds the object scales to 10 for 0.5 sec. Then after the scaling the objects scales back to 1.
var seq = DOTween.Sequence();
seq.Append(transform.DOMoveX(10, 0.5f));
seq.Insert(0.25f, transform.DOScaleX(10, 0.5f));
seq.Append(transform.DOScaleX(1, 0.5f));
You can use
.Insert(x, ...)
where x is the duration where the tween should start.For example. The following sequence moves the object 10 units in x direction for 0.5 sec. After 0.25 seconds the object scales to 10 for 0.5 sec. Then after the scaling the objects scales back to 1.
var seq = DOTween.Sequence(); seq.Append(transform.DOMoveX(10, 0.5f)); seq.Insert(0.25f, transform.DOScaleX(10, 0.5f)); seq.Append(transform.DOScaleX(1, 0.5f));
Thanks for your suggestion, it was helpful, also for anyone who wants to play multi-tweens at the same time in the sequence you can use seq.Join(transform.DoMove(pos, 1f));
after the appendix tween that you want to follow it.
here example.
Hi Demigiant,
I'm trying to make a sequence and every tween in this sequence starts before the previous finish by "x" second, how i can do it?