Open Benji19-97 opened 2 years ago
transform.DOJump(target, height, 1, speed).SetSpeedBased(true).SetEase(Ease.Linear); Does not behave as expected.
transform.DOJump(target, height, 1, speed).SetSpeedBased(true).SetEase(Ease.Linear);
For anyone struggling with this, remember DOJump returned a sequence which is not affected by SetSpeedBased .
DOJump
SetSpeedBased
So you have to calculate the duration based on the speed yourself.
transform.DOJump(target, height, 1, speed).SetSpeedBased(true).SetEase(Ease.Linear);
Does not behave as expected.