Open jobn123 opened 2 years ago
TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => target.rotation, x => target.rotation = x, new Vector3(0, 0, 360), 5.0f); t.plugOptions.rotateMode = RotateMode. FastBeyond360; .SetLoops(-1); t.SetEase(Ease.Linear);
i use RotateMode.FastBeyond360 in uitoolkit it's not work, when rotate over 360deg, then it roll back;
i use RotateMode.FastBeyond360 in uitoolkit it's not work, when rotate over 360deg, then it roll back;