I had this effect where I first would warp the text according to a curve, and then, apply a per-character punch scale to the warped text. It worked perfectly on 1.0.244, but in the newer version, the punch scale animation resets the vertex data and undoes the warping.
I used to have this line in the previous version for the punch scale:
var animator = new DOTweenTMPAnimator(GetComponent(), false);
The second argument to false would prevent the vertex data to be refreshed.
But in the newer version, the second argument has been removed, and my guess is that once I create the animator, the mesh previous transformations are undone.
Is this correct and intended? Is there a way to avoid the refresh of vertex data when creating the animator?
Using Unity 2021.3.5f1 and Dotween Pro 1.0.310.
I had this effect where I first would warp the text according to a curve, and then, apply a per-character punch scale to the warped text. It worked perfectly on 1.0.244, but in the newer version, the punch scale animation resets the vertex data and undoes the warping.
I used to have this line in the previous version for the punch scale: var animator = new DOTweenTMPAnimator(GetComponent(), false);
The second argument to false would prevent the vertex data to be refreshed.
But in the newer version, the second argument has been removed, and my guess is that once I create the animator, the mesh previous transformations are undone.
Is this correct and intended? Is there a way to avoid the refresh of vertex data when creating the animator?