tween.timeScale is real-world(unity3d world) speed?
i'm using Simple WayPoint System and DOTween(HOTween v2) in unity3d project.
(windows standalone build)
DOLocalPath(), DOPath(),
tween.SetUpdate(true),
Ease.Linear,
LoopType.none,
is also using.
tween.timeScale is set to 0.0812
but measured speed is 0.0792m/s
(measured during tween.Play() to tween.Pause().)
(gameobject's moving distance: 1.009644m)
(elapsed seconds:12.7434897sec)
is there any way to using tween.timeScale to real speed?
Thanks for advise
tween.timeScale is real-world(unity3d world) speed?
i'm using Simple WayPoint System and DOTween(HOTween v2) in unity3d project. (windows standalone build)
DOLocalPath(), DOPath(), tween.SetUpdate(true), Ease.Linear, LoopType.none, is also using.
tween.timeScale is set to 0.0812 but measured speed is 0.0792m/s (measured during tween.Play() to tween.Pause().) (gameobject's moving distance: 1.009644m) (elapsed seconds:12.7434897sec)
is there any way to using tween.timeScale to real speed? Thanks for advise