Hey! I've been having a blast developing my game with DoTween. I just came across an issue that I believe is caused by internal DoTween code. When increasing an ulong value to another ulong value, it works without a problem. However, when I try to decrease an ulong value to another ulong value, the value goes up to the maximum value of an ulong, which I believe is caused by a stack underflow. It is extremely easy to replicate, just paste this code anywhere:
Hey! I've been having a blast developing my game with DoTween. I just came across an issue that I believe is caused by internal DoTween code. When increasing an ulong value to another ulong value, it works without a problem. However, when I try to decrease an ulong value to another ulong value, the value goes up to the maximum value of an ulong, which I believe is caused by a stack underflow. It is extremely easy to replicate, just paste this code anywhere:
and you'll come across the issue I'm having. The stack trace in the Unity console is as follows:
Thanks and good luck!