Open wrymn opened 11 months ago
When using DoTweenPath component and enabling "Local Movement", it always moves relative to world position, not local position:
So my object always ends up at world 0,0, instead under parent, where parent was spawned e.g. at 100,100
Any updates here? :) This seems like a crucial functionality that is missing.
When using DoTweenPath component and enabling "Local Movement", it always moves relative to world position, not local position:
So my object always ends up at world 0,0, instead under parent, where parent was spawned e.g. at 100,100