Open mecadiego113 opened 9 months ago
Hello everyone!
I'm trying to achieve a rough (non-smooth) result with tweens executing manual updates. What I'm doing is using coroutines for that:
private IEnumerator UpdateTweens() { yield return new WaitForSeconds((float)1 / (framesPerSecond / 2)); DOTween.ManualUpdate((float)1 / framesPerSecond / 2, (float)1 / framesPerSecond / 2); StartCoroutine(UpdateTweens()); }
But I don't fully understand the two parameters of the ManualUpdate method: this result the tweens to run faster or slower, but not more rough.
Can you help me?
Hello everyone!
I'm trying to achieve a rough (non-smooth) result with tweens executing manual updates. What I'm doing is using coroutines for that:
But I don't fully understand the two parameters of the ManualUpdate method: this result the tweens to run faster or slower, but not more rough.
Can you help me?