Closed ghost closed 9 years ago
Raycast cast below the player to determine if the player can jump or not.
The player doesn't get stuck anymore but there is still the issue where the player slides slowly back down if the player jumps onto the side of the other player
Cool, glad it fixes the sticking issue at least.
Raycast cast below the player to determine if the player can jump or not.
The player doesn't get stuck anymore but there is still the issue where the player slides slowly back down if the player jumps onto the side of the other player