Maybe the solution isn't so hacky after all. May need to rename the thrown variable since it is currently being used in both ko and regular throws. Or maybe it is fine as it is.
I took out one of the calls to the 'throw' animation since it was being called twice (once in FixedUpdate() and once in wasThrown()). Not sure if there was a particular reason for this
Maybe the solution isn't so hacky after all. May need to rename the thrown variable since it is currently being used in both ko and regular throws. Or maybe it is fine as it is.
I took out one of the calls to the 'throw' animation since it was being called twice (once in FixedUpdate() and once in wasThrown()). Not sure if there was a particular reason for this