Depending on enemy placement within waves and wave separation, enemies can start within camera range. This can break behavior of a wave since enemies are not instantiated in the way that the wave creator intended. Wave instantiation should start outside the camera range at start.
Depending on enemy placement within waves and wave separation, enemies can start within camera range. This can break behavior of a wave since enemies are not instantiated in the way that the wave creator intended. Wave instantiation should start outside the camera range at start.