We need something to trigger when we have determined the the level has ended. For now the effect can just be to quit the game, but I think it would be a good hook to not leave the level hanging, and we can use it to expand later (probably menu change, maybe some forced animation of moving the player off screen.. whatever).
We need something to trigger when we have determined the the level has ended. For now the effect can just be to quit the game, but I think it would be a good hook to not leave the level hanging, and we can use it to expand later (probably menu change, maybe some forced animation of moving the player off screen.. whatever).