DemoProductions / shmup

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Boss Design #145

Open flip40 opened 7 years ago

flip40 commented 7 years ago

Thread to discuss ideas for the Boss Design. This is for both Art as well as Mechanical design discussion. What makes the boss unique or interesting from normal enemies? Can this be integrated into the attack patterns to create a 'character' (per se)?

An enemy that is a large gun, and relies on large laser attacks (i.e. across the screen beams)?

An enemy with lots of guns that relies on on particular bullet-hell-ish patterns?

Or whatever, don't necessarily need to make it too complicated either, but strikes me as good practice to try and get the art and mechanics to work together.

stannardtyler commented 7 years ago

boss concepts

Hey guys wanted to post some concepts for the first level boss here. Again I'm looking for a style that we can place the mechanics. I think for the first boss a simple "spread attk" and "laser attk" is good for now to make the first boss simple and achievable. I have 3 ship designs and an alien variant for the boss.

stannardtyler commented 7 years ago

I tried marking them 1), 2), and so on. I'll describe my ideas of there mechanics briefly since we know how games works.

1) we see a simple bigger ship that would have a spread attk and a laser attk that fills most of the screen. Shooting the ship anywhere causes dmg, or maybe after the laser attk the boss ship needs to cooldown.

2) the other design towards the middle bottom would be aquatic like and stay along the bottom most of the fight and shoot rockets up above kinda like the blue enemy ships. This is tough to fight against but can alter it's appearance and add patterns of attacks that can be exploited by the player.

3) This is almost a ship is the opposite, it comes it above a and drops a rain of bullets at the player. Then it goes across the screen for another attack allowing the player to shoot it.

4) This is the alien variant that maybe we can lead the player across this planet's surface to find these aliens infecting the planet. The aliens are against the wall stuck to the land, and shoot a barrage of bullets and a laser that can follow the player, meaning they have to chose a good position or they will be stuck in a corner. Once that is down a weak spot is exposed in the chest.

I know my words are alittle vague in explanations but we can determine mechanics after the style is achieved. I like the bullet spread and big laser as a first boss encounter. Also the nemesis would be a cool mini-boss each other stage kinda like wolf star from star fox.

Lmk thoughts, I'll be working on details and animations of other assets.