DemoProductions / shmup

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Camera player walls are visible on widescreen (16:9, 16:10) #24

Closed flip40 closed 8 years ago

flip40 commented 8 years ago

screen shot 2016-02-25 at 8 22 35 am

ghost commented 8 years ago

Have to go with the harder approach then -_-

And probably do something similar for the bulletWalls

flip40 commented 8 years ago

Yeah, unfortunately.

Here's a copy of that link again from the last issue: http://answers.unity3d.com/questions/174958/keeping-the-player-inside-the-screen.html

We could probably adjust this for the bullet wall too, but perhaps use a similar component to see if the bullet has been off the screen for too long (a few seconds, perhaps), then just destroy it.