Closed flip40 closed 8 years ago
Have to go with the harder approach then -_-
And probably do something similar for the bulletWalls
Yeah, unfortunately.
Here's a copy of that link again from the last issue: http://answers.unity3d.com/questions/174958/keeping-the-player-inside-the-screen.html
We could probably adjust this for the bullet wall too, but perhaps use a similar component to see if the bullet has been off the screen for too long (a few seconds, perhaps), then just destroy it.