DemoProductions / shmup

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add damage animations #40

Open flip40 opened 8 years ago

flip40 commented 8 years ago

not sure if literal animation in unity, however the common cliche is to have a player flicker and be invulnerable for a few seconds after taking damage, and an enemy to perhaps flash red or something to indicate being hit.

ghost commented 8 years ago

Depending on the mechanics and style of the game, may want the player to not flicker and be invulnerable for a bit after taking damage, instead the player would continuously receive damage until they are either dead or not receiving damage anymore.

Invincibility frames seem to lead to interesting things though