DemoProductions / shmup

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LevelController class #72

Closed flip40 closed 7 years ago

flip40 commented 8 years ago

Add a level controller class. Determines what waves can spawn in each level and defines other properties based on level (background prefab, middleground prefab, etc).

As a side note since mentioned here, we need background and middleground as prefabs and just stuff these in level folders inside a resource folder for loading. Will make life easy later for loading different levels in one scene... I'll make another issue discussing this further.

ghost commented 8 years ago

Just some ideas on background and middlegrounds we can have.

Background

Middleground

flip40 commented 8 years ago

I think we should have more than just "stars" in the background (in terms of star variation). We should include nebula or other interesting cosmic objects to take up much of the background (if just because stars alone are pretty empty).

Good ideas though.

ghost commented 8 years ago

76

stannardtyler commented 8 years ago

I agree with the backdrop to have other object, jus always make sure to dim the background abit and highlight the sprites so no lose of sight for projectiles or enemy ships. Of course would be interesting to have stages where the background plays with visual elements!