Closed flip40 closed 7 years ago
and maybe a max amount of times certain waves can spawn in a level in case the player gets lucky and gets the same wave a bunch of times straight
How is this going to work with regards to Wave positions? Or is there going to be say 3 different types of waves at select positions to choose from
Currently wave positions are evenly spaced out at regular intervals defined by a variable in LevelController (visible in the inspector / editor). I am assuming that if you want more enemies in a particular area, that one would just create a new wave to serve this purpose.
Max spawns makes sense... I'll have to think a bit on how to best implement that in the editor... Simple solution is just to have a single variable define this for all waves. Best solution is to have a variable define this for each wave. Doing so and making it appear nice in the editor would be a bit of a pain though.
At the moment, LevelController spawns each wave in its list incrementally. This should be changed.
Currently there is only a single option for background or middleground (fine for now), but we could potentially do this to them as well.