Closed albertopoljak closed 4 years ago
Similar polymorphism as enemies but completely new thing. For the being just a simple spike trap that periodically extends spikes is good enough.
Should be modular so we can make a trap spike that extends spikes only when player is close/on i etc.
I can try this one out.
Spikes implemented. Last commit for spikes: 785f49c
Similar polymorphism as enemies but completely new thing. For the being just a simple spike trap that periodically extends spikes is good enough.
Should be modular so we can make a trap spike that extends spikes only when player is close/on i etc.