DennisSmuda / godot-chunking-system

Demo on how to make a 2D grid-based map with FastNoise and infinite movement in every Direction. Uses multithreading to load/unload chunks of the map! 🌎
https://dennissmuda.com/blog/godot-chunk-loading-tutorial
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Godot Addon question #6

Open bitbrain opened 1 year ago

bitbrain commented 1 year ago

Are we considering converting this into a dedicated addon?

DennisSmuda commented 1 year ago

@bitbrain seems like a good Idea 😄

I will look into, what it'd take - thanks for expressing interest 👍

ciso507 commented 1 year ago

i was just gonna use it without saving, but then i found that when i destroy or update a tile it just get restarted as soon as i leave the chunk and come back. Hoping to see that addon come to live :D , if you want i can share my conversion to tilemap if that helps