Closed byg0n3 closed 10 months ago
The #showtooltip sadly doesn't replace the /script if false then ...
part. This seems to be hardcoded into the client, so I don't think you can ever get rid of it.
As for this breaking pfUI: I'll try to get a look at it asap! Maybe next weekend if I'm lucky.
is it possible to use different tooltips with modificators? [mod:shift] And what about icon change?
@ivanosh it's definitely possible, at least tooltip text can be changed accordingly to spell conditions (including modifiers) with https://github.com/DanielAdolfsson/CleverMacro not sure about icons tho
Just because the waste of characters bothers me .. 😛
You can replace /script if false then CastSpellByName("Mind Flay"); end
with /run --CastSpellByName"Mind Flay"
for the exact same effect at 22 characters less.
This line is also unrelated to the tooltip, this is put in macros so the actionbutton will show that spell cooldown status.
As mentioned in subj - it breaks pfUI tooltip positioning (pfUI tooltip - Dodge) Also, with
#shotwooltip
ability on the pannel is grayed out like as inactive (not usable)./script if false then CastSpellByName("Mind Flay"); end
#showtooltip Mind Flay