Closed DennisvHest closed 1 year ago
Theory: biggest memory waste came from playlist covers loaded via BeatSaberPlaylistLib being allocated on the large object heap. Large object heap memory is rarely freed, so after loading the playlists, this memory would stay.
Fixed by periodically compacting the large object heap.
Memory usage can sometimes go up to 1GB when there are many maps and playlists. This should be decreased.