hello, we are trying to modify the values of a struct added to the properygrid (example: Xna's Vector3.X)
however it looks like there is a boxing problem (or rather, lack of boxing) so the modified value (example: vector3.X) does not cause the parent value to update (example: vector3)
if we make a test "ClassVector3" as a class instead of a struct, it works.
So question, how can we fix this? i was thinking we could use what i see as "SubPropertyChanged" event, but i can not figure out how to use this. any suggestions?
hello, we are trying to modify the values of a struct added to the properygrid (example: Xna's Vector3.X)
however it looks like there is a boxing problem (or rather, lack of boxing) so the modified value (example: vector3.X) does not cause the parent value to update (example: vector3)
if we make a test "ClassVector3" as a class instead of a struct, it works.
So question, how can we fix this? i was thinking we could use what i see as "SubPropertyChanged" event, but i can not figure out how to use this. any suggestions?