Open mulissi opened 3 months ago
Further research since submission has revealed that the fossil ore is likely part of the fossil 'Feature' generation, similar to structure generation.
The iron ore, however, is still peculiar and unexplained.
The Diamond ores, are as you suspected from the fossil and cannot be deactivated via Ore-Control.
The iron ores you found are big ore veins which are generated in a special way, you can deactivated them in the extra value gui.
Deactivating all of the iron doesn't remove them by default?
Minecraft generates ores in many diffrent ways, so that there is varity will mining. Some iron ors (not all) generated in a much diffrent way than any other ore, which is why there is an extra toogle for those iron ores.
Also the plugin only works on newly generated chunks (if you means this by removing)
Got it. And no, I'm not trying to remove ore. I had someone do that with scripts through Amulet with this in place to prevent future ore generation if/when the world is expanded.
Thank you for the assistance!
I was testing Ore-Control on my world.
I did the following:
What I found were blocks of iron ore in deepslate in the deep dark, and diamond among a ribcage generation in the deepdark, embedded in deepslate.
All of my ores I just went in and deactivated by clicking the green block next to the back button, choosing the red block and then repeating that for every ore. I didn't change any of the settings through config file editing. Everything was processed through the GUI.