I feel the title explains it all, but to elaborate more: The posistion numbers in Super Mario Kart become a bit distorted when using higher scale factors for HD windowing.
3x scale (Very little, likely not noticeable distortion on the 1:)
7x scale (Much more prominent on the 1:)
(Screenshot on Imgur. Internet in my home has issues uploading larger files elsewhere!)
https://i.imgur.com/clXgBHo.png
This issue is most prominent in Super Mario Kart, but other games that try to draw complex shapes using windowing may also exhibit similar issues possibly.
I feel the title explains it all, but to elaborate more: The posistion numbers in Super Mario Kart become a bit distorted when using higher scale factors for HD windowing.
3x scale (Very little, likely not noticeable distortion on the 1:)![SMKnumberdistortion1](https://user-images.githubusercontent.com/14850864/90944714-8ddcc980-e3ee-11ea-81ee-f80d931eb632.png)
7x scale (Much more prominent on the 1:) (Screenshot on Imgur. Internet in my home has issues uploading larger files elsewhere!) https://i.imgur.com/clXgBHo.png
This issue is most prominent in Super Mario Kart, but other games that try to draw complex shapes using windowing may also exhibit similar issues possibly.