DerKoun / bsnes-hd

bsnes fork that adds HD video features
GNU General Public License v3.0
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Shape distortion with Super Mario Kart posistion numbers with HD windowing #49

Open LivelyZephyrs opened 3 years ago

LivelyZephyrs commented 3 years ago

I feel the title explains it all, but to elaborate more: The posistion numbers in Super Mario Kart become a bit distorted when using higher scale factors for HD windowing.

3x scale (Very little, likely not noticeable distortion on the 1:) SMKnumberdistortion1

7x scale (Much more prominent on the 1:) (Screenshot on Imgur. Internet in my home has issues uploading larger files elsewhere!) https://i.imgur.com/clXgBHo.png

This issue is most prominent in Super Mario Kart, but other games that try to draw complex shapes using windowing may also exhibit similar issues possibly.

Tatsh commented 3 years ago

I noticed this too. Sometimes can't tell what number it is with high number HD windowing.