Closed wojpawlik closed 3 years ago
The offset seems to be the remainder of dividing the widescreen area width by 8. Didn't find the cause at a quick glance at the code, but I'll look into it in detail. Can I assume that the scale factor make no difference?
Yes, scale factor (Settings > Size) makes no difference.
Fixed in new beta 10.4 The widescreen area size is now always rounded to a multiple of 8. @wojpawlik Can you please confirm the issue is solved completely?
Confirming fix:
Curious (not complaining), why did the scanline shader turn on after 10.3 -> 10.4 upgrade, even tho it's not listed?
That's actually the widescreen marker being rendered incorrectly for scales of 2 or higher. I have pushed another hotfix for that. Thanks for reporting.
Correct:
16:9
2:1
Incorrect:
21:9
16:10