Closed rdsngit closed 2 years ago
I hope I can fix the BSO issue. But I'll talk to Vitor about including the settings (they vary between different games/patches). For that I'll have to add at least one BSO-exclusive setting to the core option, which I have planned for the next release as well.
Sounds like you have some ideas for fixing this for future releases. Could it be useful to have a bsnes-hd core setting to tell the core to look for and use the BSO file if it is present? Eg something like "Use BSO file for Settings = true / false"
Not sure in which use-case disabling the BSO would be useful. But it is possible.
Ok, if you're planning to fix that so it detects and applies BSO automatically then that sounds a good approach. Should we close this issue if you're already working on this for a future release?
I'll close it after the release.
Please try the BSO again in the latest version (10.6) and let me know if it works. If it doesn't first please tripple check if you named the 3 files correctly. Then, if possible, try the RetroArch APK instead of the Play Store version. Thanks
@DerKoun Thanks for the update - I can confirm this is now working.
Tested this today using the bsnes-hd version 10.6 using the latest version of Retroarch Plus for Android.
Steps:
This worked in 16:9 widescreen mode. There were some related things about aspect rations that I found. If you go into the core settings and change Widescreen Aspect Ratio to 21:9 it stretches the 16:9 game display area and 16:10 squashes the game display area. I assume these are left in for users that have different size displays and want to user the SMW Widescreen patch.
Closing this issue now that the fix has been released.
@DerKoun In the Patreon comments discussion for the Super Mario World Widescreen beta v01 you explained that sometimes Android users of the bsnes-hd core in Retroarch Plus found
.bso
files were not overriding the local core settings. Would it be useful to add a section to the bsnes-hd Readme to explain to Android users which settings need to be used for Widescreen?For context, I had the patched
.sfc
file in the same directory as the SMW.bso
file. It initially displayed in regular SNES aspect ratio, eg 4:3. Then I changed some of the Settings that I though were related to get 16:9 Widescreen mode running successfully.I've included a set of screenshots showing all the Settings, here are the ones I think could have been key to getting Widescreen working